Offline editors and audio mixers don’t want or need the hardware to be natively debayering 8K 60-fps RED WEAPON footage. So Resolve is poised to be used far and wide in assorted post-production specialties–but one big hurdle is to make sure that it’s properly tuned for every different kind of collaborator. The release of 15 brought the Fusion page in, and with it, VFX artists. After Fairlight was incorporated into 14, Patrick Inhofer wrote about how Resolve actually has a shot at turning into the long elusive “Studio” software: one integrated app wherein different post-production specialties would all be able to collaborate within the same, integrated software: dailies, offline editing, color grading, audio mixing, and online editing. Much has been written about how Resolve is perhaps turning into the one single most powerful tool in post-production. Soon, a proper color correction suite could realistically be built for less than $50,000. This was hugely liberating-whereas color correction had been a kind of secretive dark art hidden away in color suites costing hundreds of thousands of dollars, the hardware and software associated with legitimate color correction dropped by an order of magnitude. Their hardware was quite powerful for its time, and Resolve ran on specially tweaked distributions of Linux.īlackmagic Design released DaVinci Resolve to the masses by porting the software to Mac and Windows, and allowed users to install it onto their own hardware. Before da Vinci Systems went bankrupt and had its assets sold off to Blackmagic Design, Resolve only existed as a turnkey solution, with vendors supplying specific hardware and software. Whereas other NLEs can comfortably run on laptops, Resolve has a legacy of big iron deployments. It’s no secret that Resolve requires some powerful hardware.
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